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Wednesday, December 19, 2012

A needed post 5.1 Nerf Glyph

I have been really pondering as of late what the Devs at Blizzard could do to fix the monk class in 5.2, and the more I go over it, the more I feel like many issues could be handled through the addition of a couple healing centered glyphs.  (This would be good too, because currently, the mistweaver monk glyphs are not very interesting or helpful)  So below I am making a list of the glyphs I think should be added to the game in 5.2 to help compensate for the overly harsh nerf.

1. Glyph of Spreading Mists - This would be a glyph that would let our renewing mists again hit three extra targets instead of two, but with the tradeoff of a weaker renweing mist hot, and a weaker uplift.  What percent to decrease renewing mist and uplift would need to be determined by Blizzard, as they have the numbers and I do not.  In essence, this would let you choose to have fewer hots out, that hit harder and can be uplifted for greater output, or you could have more hots, that are weaker and can't be uplifted for greater output.  Thus, the healing output would remain the same, but they way you choose to put out that healing would be a player choice.

2. Glyph of Mana Sphere - this glyph would cause the chance for crit to give extra mana tea stacks, to instead have your mastery bubbles, when used, have a chance to give extra tea stacks.  Obviously Blizzard would have to tune it, but this would then allow for more of a debate between whether to use crit or mastery, and that preference could change from fight to fight, depending on how effective mastery is on the fight.

3. Glyph of Spinning Mana Tea Kick - This glyph would cause you to consume 2 mana tea stacks everytime you cast spinning crane kick (without starting the cd for Mana Tea use), but would only give 2/3 of the normal mana back. (or whatever amount would be needed so that it would tune properly).  This would make use of spinning crane kick a little less painful, because you would get some mana back, and still be able to use mana tea right afterwards since the cd wasn't used.

4. Glyph of Rushing Jade Wind - This glyph would reduce the mana cost of spinning crane kick while Rushing Jade Wind is active, but reduce its healing by x% (whatever would make it tuned properly).  This would allow spinning crane kick to again be a viable stacked aoe healing option, but not make the choice of rushing jade wind mandatory, as Xuen is still a great talent to choose.

5. Glyph of Uplifting Renewal - Every time you cast uplift, it will increase the duration of every renewing mist by two ticks, but cause uplift to heal for 20% less (or whatever number will cause the healing to balance.

I feel each of these glyphs would allow our current healing abilities to have more utility and let us choose the glyph that best fits a fight rather then choosing glyphs that have little or no efftect on how we approach a boss.  Do you have any ideas for good glyphs to help fix the Mistweaver healing class?  Add them in the comments.

1 comment:

  1. Funny, here you are indicating you want more glyphs, while I hate the glyph system currently. I would rather have my class playable, and well playable without having to switch everything before every fight.